The thrill of first-person parkour can be a game changer to zombie-killing action games, but developer Techland needs to work out its technical kinks.
Thanks to some ambitious cloud-based technology, you'll never race against vanilla AI in Turn 10's latest racing sim.
Guiding your dog, shooting at fish, and playing your part in Call of Duty: Ghosts.
We fill in a few gaps from Bungie's gameplay debut.
Why Dead Rising 3 isn't nearly as serious as the Xbox press conference made it out to be.
There's more to Ubisoft's new arcade racer than a giant sandbox.
Sweeping changes to Final Fantasy XIV may surprise and delight fans, but the new additions are old hat to those who have played other recent MMOs.
Why the latest entry in the block-building franchise engenders a serious case of deja vu.
Paradox North has turned Magicka into a competitive multiplayer game that focuses on action, speed, and setting wizards on fire.
Our first encounter with the Infected of The Last of Us proves to be tense and challenging.
Why Sam Fisher's latest adventure is a far more interesting game than early demos might suggest.
Why the latest entry in the block-building franchise engenders a serious case of deja vu.
The thrill of first-person parkour can be a game changer to zombie-killing action games, but developer Techland needs to work out its technical kinks.
There's more to Ubisoft's new arcade racer than a giant sandbox.
Sweeping changes to Final Fantasy XIV may surprise and delight fans, but the new additions are old hat to those who have played other recent MMOs.
Despite a few new options and features, Awakening strives to remain true to the Fire Emblem formula.
Why TT Games doesn't need an official movie tie-in to have fun with Hollywood.
Epic retools the series' familiar structure with a slew of features that extend the life of the game and potentially the series as well.
It retains series' trademark combat and emphasis on theme, but Bioshock Infinite handles world design and storytelling in an entirely new way,
There's more to Ubisoft's new arcade racer than a giant sandbox.
With all the talk of a more vulnerable, realistic Lara Croft, we delve into the first 2.5 hours of the game to find out just how human this heroine is.
We check out the first few hours of this not-very-subtle nod to Final Fantasy's golden years.
Why the latest entry in the block-building franchise engenders a serious case of deja vu.
Why the latest entry in the block-building franchise engenders a serious case of deja vu.
Why Sam Fisher's latest adventure is a far more interesting game than early demos might suggest.
How a series long dominated by alien-killing machismo flashes a slightly different side.
With all the talk of a more vulnerable, realistic Lara Croft, we delve into the first 2.5 hours of the game to find out just how human this heroine is.
How a series long dominated by alien-killing machismo flashes a slightly different side.
We check out the first few hours of this not-very-subtle nod to Final Fantasy's golden years.
Why the latest entry in the block-building franchise engenders a serious case of deja vu.
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